Agaeal Atlanta

Session 1.0
Character Creation

The party journeyed to The Wisps, a forest just north of Amersfort in search of the items Adelay’s Uncle had left for her. Soon after they entered the forest they were surrounded by Sprites who were in mirthful spirits and demanded to be entertained. Drenna and Rosalyn cooperated to a masterful performance, in fact Drenna was so breathtaking that the Sprites decided to keep her. Luckily the Sprites were convinced that a cow would be better company and the party was allowed to move on to the caves. At the caves the party found that Gremlins had overrun the area and were gearing up for something big. The party rushed the caves and found Redcaps guarding the cache and it took all their combined efforts to defeat the dark fey.

Pre-Game Notes

The campaign world is Agaeal. The Campaign will start in the Kingdom of Arboria in the Amersfort outpost on the southwestern reaches. Your character should have a background for how they got to that point with at least 1 year in the outpost. Characters will start at level 2.

The outpost is on the border of the kingdom near the mists which protect the kingdom from the wild lands to the west. The village is an old fortified outpost that was from the first expansion. Now it is a trapping and trading village with a few small farms. The city is run by the local Sheriff, a half elf named Ferrin Gildenleaf. He has a handful of militia, “Walkers”, with which he keeps the peace in the region.

Sigmund Oranfang is the Walker most known in this region. He scouts the walls daily and escorts merchant caravans through the mists when necessary. He should have retired long ago, but with no offspring or spouse he keeps to his daily routine and nobody knows the area better than him.


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